ch. 05 Β· 6 / 13

KVK PREP: MILESTONES, REWARDS, AND D1 TO D5 TASKS
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The Preparation Phase begins after our opponent has been selected.
Series contents Chapter 6 of 13
Understand β’ Prepare β’ Coordinate β’ Fight β’ Win A complete series to master every stage of KvK: matchmaking, Freeze, preparation, spending strategy, Battle Day, healing, Castle, High King, and recovery. π― One objective: turn all of K2149 into a coordinated, disciplined kingdom ready to win.
See the series overviewπ₯ K2149 β THE KVK ACADEMY
GUIDE 05 β KVK PREP: MILESTONES, REWARDS, AND D1 TO D5 TASKS
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MESSAGE 1/11 β π GENERAL OVERVIEW
The Preparation Phase begins after our opponent has been selected.
For K2149:
βοΈ Matchmaking: 05β06/09 π₯ Start of Prep: 07/09 at 00:00 UTC π° End of Prep / start of Battle Day: 12/09 at 10:00 UTC
Prep officially lasts:
5 DAYS + 10 HOURS
Detailed schedule
1οΈβ£ 07/09 β City Construction 2οΈβ£ 08/09 β Basic Skills Up 3οΈβ£ 09/09 β Pet Training 4οΈβ£ 10/09 β Hero Development 5οΈβ£ 11/09 00:00 β 12/09 10:00 β Power Boost
β οΈ Day 5 therefore lasts 34 hours, not 24 hours.
Each day has:
π― its own tasks π its own point values π three personal milestones π€ three alliance milestones π a daily ranking
The total from all five days determines the Prep result.
THE KINGDOM WITH THE MOST POINTS WINS PREP.
The winner becomes the attacker, and its own Kingβs Castle is protected.
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β οΈ GUIDE ADAPTED TO K2149βS FIRST KVK
Older kingdoms can also score with:
β’ Tempered Truegold β’ Truegold Dust / War Academy β’ Master Emblems and Manuscripts β’ Master Skill Speedups β’ T11 troops
These systems do not match K2149βs current stage and are therefore not included in our calculations.
THE IN-GAME EVENT SCREEN ALWAYS REMAINS THE FINAL REFERENCE.
π EVIDENCE LEVEL FOR POINT TABLES
The milestones, rewards, and point values in this guide were cross-checked against several specialized community databases as of 24/08/2026.
They do not constitute a complete table published in the official Help Center.
β‘οΈ On 07/09, check the values displayed in the event before any major expenditure. β‘οΈ If there is a difference, the K2149 in-game screen takes priority.
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MESSAGE 2/11 β π PERSONAL CHESTS AND MEDALS
Each day has three personal milestones:
π₯ M1 β Milestone 1 π₯ M2 β Milestone 2 π₯ M3 β Milestone 3
π₯ M1 REWARD
πͺ 2 Kingdom Coins β±οΈ 30Γ 5-min Training Speedups π¦ 200Γ 10K Secured Resource Chests
π₯ M2 REWARD
πͺ 5 Kingdom Coins π 3,000 Gems β±οΈ 30Γ 5-min Construction Speedups π¦ 300Γ 10K Secured Resource Chests
π₯ M3 REWARD
πͺ 10 Kingdom Coins β±οΈ 30Γ 5-min Research Speedups π¦ 400Γ 10K Secured Resource Chests π + a different special bonus each day
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π KINGDOM MEDAL
After reaching and manually claiming all three chests for the day, you receive:
1 KINGDOM MEDAL
β οΈ Reaching the score without claiming the chests is not enough.
The first Medal Rewards become available starting at two medals.
If you claim all 15 chests over the five days
You receive a total of:
πͺ 85 Kingdom Coins π 15,000 Gems β±οΈ 12 hours and 30 minutes of Training Speedups β±οΈ 12 hours and 30 minutes of Construction Speedups β±οΈ 12 hours and 30 minutes of Research Speedups π¦ 4,500 10K Secured Resource Chests
Plus the five special M3 rewards.
β οΈ M3 is valuable, but it does not automatically justify emptying a disproportionate strategic stockpile.
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MESSAGE 3/11 β ποΈ WHICH RESOURCE SCORES ON WHICH DAY?
π‘ TRUEGOLD
β D1 β D2 β D5
β±οΈ CONSTRUCTION / RESEARCH / TRAINING SPEEDUPS
β D1 β D2 β D5
π CHARMS / TALISMANS
β D1 β D3 β D4
π° HERO ROULETTE
β D2 β D3
β HERO SHARDS USED FOR ASCENSION
β D2 β D3
πΎ PETS
β D3 β D5
βοΈ HERO GEAR
β D4 β D5
πͺ COMPLETED TROOPS
β D4
π‘οΈ GOVERNOR GEAR
β D5 only
π INTEL MISSIONS
β D1 β D3 β D5
βοΈ GATHERING
β D2 β D4 β D5
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A RESOURCE THAT SCORES ON MULTIPLE DAYS IS A TACTICAL RESERVE.
Do not necessarily use it all on the first day it is available.
β οΈ THREE IMPORTANT DISTINCTIONS
π Charms Points depend on the increase in Charm Score, not the number of Guides or Designs used.
πΎ Pet Advancement Points depend on the increase in Pet Advancement Score. Taming Marks have their own separate fixed value.
π‘οΈ Governor Gear Points depend on the increase in Governor Gear Score, not simply the number of materials consumed.
β‘οΈ Always check the gain preview before confirming a major upgrade.
ποΈ NATURAL CONSTRUCTION AND RESEARCH
π¦Έ HERO EXP AND SKILLS
Under the currently known point table:
β Hero EXP does not directly earn Prep points; β upgrading hero skills does not directly earn Prep points.
These upgrades may be useful in combat, but they must not be confused with:
β Hero Shards used for ascension, which score on D2 and D3.
Under the current point table:
β naturally completing a building does not automatically earn points β naturally completing research does not automatically earn points
The following, in particular:
β Truegold used β minutes of speedups used
are counted on the relevant days.
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MESSAGE 4/11 β ποΈ DAY 1: CITY CONSTRUCTION
π 07/09 β 00:00 UTC
π― PERSONAL MILESTONES
π₯ M1: 30,000 points π₯ M2: 100,000 points π₯ M3: 200,000 points
π SPECIAL M3 BONUS
π‘ 10 Truegold
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π POINT VALUES
π 1 completed Intel Mission β‘οΈ 6,000 points
π‘ 1 Truegold used on a building β‘οΈ 2,000 points
π +1 Governor Charm Score β‘οΈ 70 points
β±οΈ 1 minute of Construction Speedup β‘οΈ 30 points
β±οΈ 1 minute of Research Speedup β‘οΈ 30 points
β±οΈ 1 minute of Training or Promotion Speedup β‘οΈ 30 points
THEORETICAL BENCHMARKS
Using only Intel Missions:
π₯ 5 missions π₯ 17 missions π₯ 34 missions
Using only Truegold:
π₯ 15 TG π₯ 50 TG π₯ 100 TG
For speedups:
β±οΈ 1 hour used = 1,800 points β±οΈ 1 day used = 43,200 points
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π§ PRIORITY FOR THE DAY
1οΈβ£ available Intel Missions 2οΈβ£ free points or progression already planned 3οΈβ£ reach milestones with the minimum required 4οΈβ£ keep a reserve
β οΈ Truegold scores again on D2 and D5. β οΈ Charms score again on D3 and D4. β οΈ Speedups score again on D2 and D5.
DO NOT USE EVERYTHING ON DAY 1.
If possible, reach the reset with Intel Missions available, without unnecessarily leaving the tower full for too long.
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MESSAGE 5/11 β β DAY 2: BASIC SKILLS UP
π 08/09 β 00:00 UTC
π― PERSONAL MILESTONES
π₯ M1: 40,000 points π₯ M2: 120,000 points π₯ M3: 270,000 points
π SPECIAL M3 BONUS
π° 5 Lucky Coins
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π POINT VALUES
π° 1 Hero Roulette spin β‘οΈ 8,000 points
β 1 Mythic Hero Shard consumed for ascension β‘οΈ 3,040 points
π£ 1 Epic Hero Shard consumed β‘οΈ 1,220 points
π΅ 1 Rare Hero Shard consumed β‘οΈ 350 points
π‘ 1 Truegold used β‘οΈ 2,000 points
β±οΈ 1 minute of Construction Speedup β‘οΈ 30 points
β±οΈ 1 minute of Research Speedup β‘οΈ 30 points
β±οΈ 1 minute of Training/Promotion Speedup β‘οΈ 30 points
βοΈ GATHERING
π 1,000 Bread = 2 points πͺ΅ 1,000 Wood = 2 points πͺ¨ 200 Stone = 2 points βοΈ 50 Iron = 2 points
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THEORETICAL BENCHMARKS
Using only Roulette:
π₯ 5 spins π₯ 15 spins π₯ 34 spins
Using only Truegold:
π₯ 20 TG π₯ 60 TG π₯ 135 TG
Using only Mythic Hero Shards:
π₯ 14 shards π₯ 40 shards π₯ 89 shards
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π§ PRIORITY FOR THE DAY
β prepare gathered resources so they are credited after the reset β use the planned Roulette spins β consume only the shards genuinely intended for ascension β complete milestones with speedups if the kingdom issues a GO order
β οΈ Roulette and Hero Shards score again on D3.
DO NOT AUTOMATICALLY USE ALL YOUR SHARDS ON D2.
Obtaining a shard earns no points: it must actually be consumed for a heroβs ascension.
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MESSAGE 6/11 β πΎ DAY 3: PET TRAINING
π 09/09 β 00:00 UTC
π― PERSONAL MILESTONES
π₯ M1: 80,000 points π₯ M2: 150,000 points π₯ M3: 300,000 points
π SPECIAL M3 BONUS
π 10 Charm Designs
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π POINT VALUES
πΎ 1 Advanced Taming Mark used β‘οΈ 15,000 points
πΎ 1 Common Taming Mark used β‘οΈ 1,150 points
πΎ +1 Pet Advancement Score β‘οΈ 50 points
π° 1 Hero Roulette spin β‘οΈ 8,000 points
π 1 completed Intel Mission β‘οΈ 6,000 points
β 1 Mythic Hero Shard consumed β‘οΈ 3,040 points
π£ 1 Epic Hero Shard consumed β‘οΈ 1,220 points
π΅ 1 Rare Hero Shard consumed β‘οΈ 350 points
π +1 Governor Charm Score β‘οΈ 70 points
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THEORETICAL BENCHMARKS
Using only Advanced Taming Marks:
π₯ 6 marks π₯ 10 marks π₯ 20 marks
Using only Roulette:
π₯ 10 spins π₯ 19 spins π₯ 38 spins
Using only Intel Missions:
π₯ 14 missions π₯ 25 missions π₯ 50 missions
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π§ PRIORITY FOR THE DAY
D3 is the last day for:
π° Hero Roulette β Hero Shards
However:
πΎ Pets will score again on D5 π Charms will score again on D4
Recommended order:
1οΈβ£ Intel Missions 2οΈβ£ planned Roulette spins 3οΈβ£ genuinely useful hero ascensions 4οΈβ£ necessary Pet upgrades 5οΈβ£ Charms only if needed
USE FIRST WHAT WILL NO LONGER SCORE AFTER D3.
Do not use up Pet materials if K2149 already has a comfortable lead.
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MESSAGE 7/11 β βοΈ DAY 4: HERO DEVELOPMENT
π 10/09 β 00:00 UTC
π― PERSONAL MILESTONES
π₯ M1: 80,000 points π₯ M2: 150,000 points π₯ M3: 300,000 points
π SPECIAL M3 BONUS
βοΈ 5 Forge Hammers
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π HERO GEAR
π΄ 1 Mithril used β‘οΈ 40,000 points
π§© 1 Widget used β‘οΈ 8,000 points
βοΈ 1 Forge Hammer used β‘οΈ 4,000 points
π +1 Governor Charm Score β‘οΈ 70 points
πͺ NEWLY COMPLETED TROOPS
T10 β‘οΈ 60 points / soldier T9 β‘οΈ 45 T8 β‘οΈ 35 T7 β‘οΈ 25 T6 β‘οΈ 18 T5 β‘οΈ 12 T4 β‘οΈ 8 T3 β‘οΈ 5 T2 β‘οΈ 4 T1 β‘οΈ 3
βοΈ GATHERING
π 1,000 Bread = 2 points πͺ΅ 1,000 Wood = 2 points πͺ¨ 200 Stone = 2 points βοΈ 50 Iron = 2 points
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THEORETICAL BENCHMARKS
π΄ Mithril for M1 / M2 / M3 β‘οΈ 2 / 4 / 8
π§© Widgets β‘οΈ 10 / 19 / 38
βοΈ Forge Hammers β‘οΈ 20 / 38 / 75
πͺ New T10 troops β‘οΈ 1,334 / 2,500 / 5,000
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β οΈ TROOP PROMOTION
During a promotion, points normally correspond to the difference between the values of the two tiers.
Example:
T9 β T10 β‘οΈ 60 β 45 β‘οΈ 15 points per promoted soldier
Benchmarks for T9 β T10:
π₯ approximately 5,334 promotions π₯ 10,000 π₯ 20,000
Always check the preview displayed by the game before a massive promotion.
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π§ PRIORITY FOR THE DAY
D4 IS THE MAIN TROOP DAY.
β οΈ Unlike D1, D2, and D5, there is no separate reward of 30 points per minute of speedup.
Points come from troops actually completed.
β use Training Speedups to complete T10 troops/promotions β use the planned Charms: this is their last day π keep a reserve of Mithril, Hammers, and Widgets for D5 if necessary
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MESSAGE 8/11 β π₯ DAY 5: POWER BOOST
π 11/09 00:00 β 12/09 10:00 UTC
DURATION: 34 HOURS
π― PERSONAL MILESTONES
π₯ M1: 40,000 points π₯ M2: 130,000 points π₯ M3: 250,000 points
π SPECIAL M3 BONUS
π 12 Design Plans
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π POINT VALUES
π΄ 1 Mithril = 40,000
πΎ 1 Advanced Taming Mark = 15,000
π§© 1 Widget = 8,000
π 1 Intel Mission = 6,000
βοΈ 1 Forge Hammer = 4,000
π‘ 1 Truegold = 2,000
πΎ 1 Common Taming Mark = 1,150
πΎ +1 Pet Advancement Score = 50
π‘οΈ +1 Governor Gear Score = 36
β±οΈ 1 min Construction Speedup = 30
β±οΈ 1 min Research Speedup = 30
β±οΈ 1 min Training/Promotion Speedup = 30
βοΈ GATHERING
π 1,000 Bread = 2 πͺ΅ 1,000 Wood = 2 πͺ¨ 200 Stone = 2 βοΈ 50 Iron = 2
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THEORETICAL BENCHMARKS
π΄ Mithril: 1 / 4 / 7
πΎ Advanced Taming Marks: 3 / 9 / 17
π§© Widgets: 5 / 17 / 32
βοΈ Forge Hammers: 10 / 33 / 63
π‘ Truegold: 20 / 65 / 125
π Intel Missions: 7 / 22 / 42
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π§ PRIORITY FOR THE DAY
D5 IS OUR RESERVE AND COUNTERATTACK DAY.
It is the only day for:
π‘οΈ Governor Gear
And the last chance for:
πΎ Pets βοΈ Hero Gear π‘ Truegold β±οΈ Speedups π Intel βοΈ Gathering
β οΈ Troops no longer award their per-tier value as on D4. Only the speedup minutes used score at 30 points/minute.
DO NOT REACH D5 WITH AN EMPTY STOCKPILE.
Prep ends at exactly 10:00 UTC, at the start of Battle Day.
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MESSAGE 9/11 β π€ ALLIANCE MILESTONES
Each day also has three collective chests.
COMMON A1 REWARD
πͺ 1 Kingdom Coin πͺ΅ 10Γ 10K Wood πͺ¨ 2Γ 10K Stone βοΈ 5Γ 1K Iron
COMMON A2 REWARD
πͺ 2 Kingdom Coins β€οΈ 25Γ 5-min Healing Speedups π¦ 30Γ 10K Resource Supply Chests π + a different bonus depending on the day
COMMON A3 REWARD
πͺ 3 Kingdom Coins π 5Γ Mythic Conquest Skill Books π 5Γ Mythic Expedition Skill Manuals
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D1 β CITY CONSTRUCTION
π― 145K β 996K β 3.5M
A2 bonus: βοΈ 2Γ 8 h Gathering Speed Boosts
D2 β BASIC SKILLS UP
π― 145K β 996K β 3.5M
A2 bonus: β©οΈ 2Γ Deployment Recall
D3 β PET TRAINING
π― 369K β 1.85M β 5.55M
A2 bonus: β‘ 5Γ March Accelerator I
D4 β HERO DEVELOPMENT
π― 498K β 2.19M β 4.85M
A2 bonus: βοΈ 1Γ Troop Attack Up I β 2 h
D5 β POWER BOOST
π― 145K β 996K β 3.5M
A2 bonus: π‘οΈ 1Γ Troop Defense Up I β 2 h
These milestones depend on the cumulative score earned by the members of your alliance during the day.
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MESSAGE 10/11 β βοΈ DUEL OF THE ELITES, ALLIANCES, AND RANKINGS
π DUEL OF THE ELITES
Since the 24/08/2026 update:
βοΈ the 150 most powerful governors from each kingdom take part in a cross-kingdom group battle during Prep;
π₯ their performance may grant a Preparation Point Boost to their kingdom.
β οΈ Schedules, coefficients, and detailed rules must be checked directly in-game.
DO NOT POWER UP SOLELY TO ENTER THE TOP 150 WITHOUT A KINGDOM ORDER.
The Duel of the Elites Top 150 does not reveal the KvK matchmaking cutoff.
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π KVK RANKING FILTERS
Since the 24/08/2026 update:
π the personal ranking can be filtered by:
β’ Kingdom; β’ Alliance; β’ All.
π the alliance ranking can be filtered by:
β’ Kingdom; β’ All.
These filters allow Prep Command to:
β identify the opponentβs main pushers; β track players who have not scored yet; β compare alliances; β detect a coordinated push more quickly.
β οΈ Stock estimates and detailed analyses remain private in the War Room.
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π CHANGING ALLIANCE DURING PREP
π Points earned in Alliance A remain in Alliance A.
After joining Alliance B:
β‘οΈ your new personal and alliance points start being counted again from the time you arrive;
β‘οΈ alliance ranking rewards depend on the alliance you are in when they are calculated;
β‘οΈ phase chests can only be claimed once per day.
DO NOT CHANGE ALLIANCE WITHOUT LEADERSHIP APPROVAL.
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π RANKINGS
There are:
π a daily personal ranking π€ a daily alliance ranking π a five-day overall personal ranking π€ an overall alliance ranking
The rewards can be significant, but:
THE PERSONAL RANKING MUST NEVER EMPTY A RESERVE NEEDED FOR K2149βS VICTORY.
Check the rewards displayed in-game before deliberately aiming for a rank.
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MESSAGE 11/11 β β PROCEDURE BEFORE EACH EXPENDITURE
Before using an important resource:
1οΈβ£ CHECK THE DAY
Does this resource actually earn points today?
2οΈβ£ CHECK THE IN-GAME POINT TABLE
Does the displayed number match the guide?
3οΈβ£ USE FREE POINTS FIRST
π Intel βοΈ Gathering π° spins already planned πͺ queues already prepared
4οΈβ£ CHECK YOUR NEXT MILESTONE
Do not spend 100,000 pointsβ worth of resources to obtain the missing 5,000 points.
5οΈβ£ CHECK THE ACTIVE ORDER
π’ GO β push with the specified resources π HOLD β wait π΄ STOP β immediately save the rest
6οΈβ£ CLAIM ALL THREE CHESTS
Then check that the Kingdom Medal was received.
7οΈβ£ STOP
Reaching M3 does not mean you should continue.
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π§ ULTIMATE SUMMARY
D1
π Intel + Truegold + Speedups + Charms
D2
π° Roulette + Shards + Truegold + Speedups + Gathering
D3
πΎ Pets + Roulette + Shards + Intel + Charms
D4
πͺ Troops + Hero Gear + Charms + Gathering
D5
π₯ Governor Gear + Pets + Hero Gear + Truegold + Speedups + Intel + Gathering
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K2149 RULE
REACH MILESTONES INTELLIGENTLY
KEEP A RESERVE FOR D5
PUSH ONLY WHEN THE KINGDOM NEEDS IT
STOP AS SOON AS VICTORY IS SECURED
Details
- By KingSlayer
- Published on 2026-08-24
- Verification not provided
- 15 min read