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WHAT IS KVK?
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This guide explains how KvK works from beginning to end.
Series contents Chapter 2 of 13
Understand β’ Prepare β’ Coordinate β’ Fight β’ Win A complete series to master every stage of KvK: matchmaking, Freeze, preparation, spending strategy, Battle Day, healing, Castle, High King, and recovery. π― One objective: turn all of K2149 into a coordinated, disciplined kingdom ready to win.
See the series overviewβοΈ K2149 β THE KVK ACADEMY
GUIDE 01 β WHAT IS KVK?
Version 1.0 β’ 23/08/2026 β’ Public: all of K2149 Reading time: approximately 6 minutes
This guide explains how KvK works from beginning to end. Detailed strategies will be covered in the following guides.
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1/3 β π§ UNDERSTANDING KVK
βοΈ SIMPLE DEFINITION
KvK means Kingdom vs Kingdom.
In Kingshot, the event is officially called:
π KINGDOM OF POWER
During KvK, our kingdom faces another kingdom in a competition made up of several stages:
MATCHMAKING β¬οΈ PREPARATION β¬οΈ BATTLE β¬οΈ RECOVERY β¬οΈ NEW REIGN
It is not just:
β RTF against an opposing alliance β a battle reserved for the strongest players β an individual event β a simple power ranking
IT IS K2149 AGAINST ANOTHER KINGDOM.
Every alliance and every player can contribute.
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π THERE ARE SEVERAL OUTCOMES
Three different objectives must be distinguished.
1οΈβ£ WIN THE PREP
For several days, both kingdoms accumulate points through development tasks.
The kingdom with the highest score becomes the attacker for the battle at the opposing kingdomβs castle.
2οΈβ£ WIN THE CASTLE BATTLE
An alliance from the attacking kingdom must then conquer and control the opposing Kingβs Castle.
The occupation timer belongs to that alliance, not to the kingdom as a whole.
Winning Prep therefore does not guarantee victory at the Castle.
3οΈβ£ EARN THE REWARDS
Each player can also earn:
π personal chests π Kingdom Medals π ranking rewards π€ alliance rewards πͺ Kingdom Coins βοΈ Battle Phase rewards
PREP AND CASTLE ARE TWO DISTINCT VICTORIES.
A kingdom can:
β win Prep and win the Castle β win Prep but lose the Castle β lose Prep but defend its Castle β lose Prep and then lose its Castle
The exact consequences will be explained in Guides 02 and 10.
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2/3 β π THE PHASES OF KVK
1οΈβ£ MATCHMAKING
During this phase, Kingshot chooses our opposing kingdom.
π Matchmaking normally begins on Saturday. π The result is normally published on Sunday.
The game does not publish:
β οΈ the exact snapshot time β οΈ the complete formula β οΈ the precise coefficients β οΈ the exact number of players counted
The process will be explained in detail in:
β‘οΈ Guide 03 β How does matchmaking work?
Key point:
THE OPPONENT IS CHOSEN BEFORE PREP BEGINS.
An upgrade used before Prep can therefore increase our power without earning any KvK points yet.
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2οΈβ£ PREPARATION PHASE
Prep officially lasts:
5 DAYS + 10 HOURS
In a standard cycle:
π₯ it begins on Monday at 00:00 UTC π₯ it ends on Saturday at 10:00 UTC
Each day has its own tasks.
Depending on the day, points may notably come from:
π‘ Truegold used on buildings β±οΈ construction, research, and training speedups πͺ troops completed or promoted π Charms π¦Έ Hero Shards used for ascension βοΈ Hero Gear πΎ Pets π Intel Missions βοΈ Gathering π° Hero Roulette
β οΈ The natural completion of a construction or research project does not automatically award points: only the tasks shown in the event count.
The tasks and their values change depending on the day.
The full details will be presented in:
β‘οΈ Guide 05 β Prep D1 to D5: milestones, rewards, and tasks
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π DAILY CHESTS
On each day of Prep, a player can unlock:
π₯ personal chest 1 π₯ personal chest 2 π₯ personal chest 3
After claiming all three chests for the day, the player receives:
π 1 KINGDOM MEDAL
Starting with two Kingdom Medals, the first medal rewards become available.
β οΈ The milestones are not the same every day.
Reaching the chests is important, but that does not mean you should empty your entire stockpile to go needlessly beyond the last milestone.
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π DUEL OF THE ELITES
Since the 24/08/2026 update, a new KvK activity has been added:
DUEL OF THE ELITES
During the Preparation Phase:
βοΈ the 150 most powerful Governors from each kingdom face one another in a cross-kingdom group battle;
π₯ their performance can earn Preparation Point Boosts for their kingdom.
β οΈ The detailed official rules, times, and exact values must be checked directly on the event screen.
IMPORTANT
The Top 150 applies only to selection for the Duel of the Elites.
THIS DOES NOT CONFIRM THAT KVK MATCHMAKING USES THE TOP 150.
These are two different mechanisms.
IMPORTANT
The announced Top 150 applies to selection for the Duel of the Elites.
THIS DOES NOT CONFIRM THAT KVK MATCHMAKING USES ONLY THE TOP 150.
These are two different mechanisms.
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CONSEQUENCE OF PREP
π’ THE KINGDOM THAT WINS
β becomes the attacking kingdom β can enter the opposing kingdom β attacks the opposing Kingβs Castle β protects its own Kingβs Castle from being conquered
π΄ THE KINGDOM THAT LOSES
β becomes the defending kingdom β hosts the main battle β must prevent the enemy from taking its Kingβs Castle
WINNING PREP DETERMINES WHO ATTACKS AND WHO DEFENDS.
But final sovereignty still depends on the Castle Battle.
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3/3 β βοΈ BATTLE, RECOVERY, AND REIGN
3οΈβ£ BATTLE PHASE
The Battle Phase officially begins:
SATURDAY AT 10:00 UTC
Its total duration is:
12 HOURS
π 10:00 β 12:00 UTC
βοΈ movement between the two kingdoms βοΈ city attacks and cross-kingdom combat βοΈ preparation and positioning around the Castle
π° 12:00 β 17:00 UTC
KINGβS CASTLE BATTLE
During these five hours, the Kingβs Castle of the kingdom that lost Prep becomes the main objective.
β‘οΈ If K2149 wins Prep, we attack the opposing Castle. β‘οΈ If K2149 loses Prep, we defend our own Castle.
π 17:00 β 22:00 UTC
βοΈ continued movement and cross-kingdom combat βοΈ end of the Battle Phase at 22:00 UTC
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π° HOW DO YOU WIN THE CASTLE?
There are two victory conditions.
π₯ VICTORY THROUGH CONTINUOUS OCCUPATION
An alliance immediately wins the Castle Battle if it controls the Kingβs Castle for:
2 HOURS AND 30 MINUTES STRAIGHT
That alliance then wins the Castle for its kingdom.
π₯ VICTORY AT THE END OF THE 5 HOURS
If no alliance manages to hold the Castle for 2 hours and 30 minutes straight:
β‘οΈ the alliance with the longest total occupation time at the end of the 5 hours wins the Castle Battle for its kingdom.
β οΈ The times of multiple alliances from the same kingdom are not added together.
Capturing the Castle once is therefore not enough.
You must:
β hold it β reinforce it β regain control quickly β organize rallies and garrisons β maintain healing rotations
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π― PVP POINTS: THE Β±3-LEVEL RULE
To earn points by fighting an opposing Governor:
β‘οΈ the difference between your Town Center levels must be no more than 3 levels.
For Truegold levels:
β each Truegold star counts as one additional level.
In a rally:
β‘οΈ the level taken into account is that of the Rally Captain, not that of each joiner.
You can fight a target outside this range, but you will not normally earn the corresponding PvP points.
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π₯ EVERYONE CAN CONTRIBUTE
The strongest players will have an essential role in:
π₯ rallies π° garrisons βοΈ taking the Castle π‘οΈ defense against whales
But weaker players can also:
β score during Prep β join authorized rallies β reinforce garrisons β heal their troops in small batches β use Alliance Help β protect their city β provide troops and support β follow orders and avoid giving away free points
A DISCIPLINED PLAYER IS MORE USEFUL THAN A POWERFUL PLAYER WHO DOES NOT LISTEN.
The specific roles will be explained in:
β‘οΈ Guide 08 β Rally, garrison, support: what is my role?
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4οΈβ£ FIELD TRIAGE
After the Battle Phase, a recovery phase allows a portion of the eligible troops lost during combat to be restored.
The rate can reach:
β€οΈ 30% automatically through the system π up to +10% through Gems π€ up to +50% through Ally Help
THEORETICAL MAXIMUM: 90%
β οΈ This does not mean that 90% of every playerβs losses will automatically be recovered.
Eligible troops, the Infirmary, the Enlistment Office, Ally Help / Rescue Orders, and Medical Satchels must be distinguished from one another.
The exact process will be explained in:
β‘οΈ Guide 09 β Infirmary, Batch Heal, and Field Triage
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5οΈβ£ KING OR HIGH KING
The outcome of the Castle Battle then determines the new reign.
IF AN ALLIANCE FROM THE ATTACKING KINGDOM CONQUERS THE CASTLE
π the King already on the throne of the kingdom that won Prep becomes High King.
The High King then rules over:
β his kingdom of origin β the defeated kingdom, which becomes an affiliated kingdom
IF THE ATTACKING KINGDOM FAILS
π there is no single High King dominating both kingdoms; the Kings are determined according to the occupation and reign rules.
The High King has powers that can be used in both kingdoms, with the exception of certain specific skills.
All consequences will be explained in:
β‘οΈ Guide 10 β King, High King, and consequences of the outcome
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β COMMON MISUNDERSTANDINGS
βWinning Prep means winning KvK.β
β False.
Prep grants the attacking position. The Castle still has to be conquered.
βOnly whales are useful.β
β False.
Prep, Alliance Help, healing, reinforcements, and discipline involve the entire kingdom.
βThe personal ranking is the main objective.β
β False.
A player can rank very highly while their kingdom loses Prep.
βSince dead troops can be recovered, I can sacrifice all my troops.β
β False.
Recovery is neither immediate nor always complete. Losses and Infirmary overflow must remain under control.
βThe Top 150 from Duel of the Elites must be the Top 150 used for matchmaking.β
β Not confirmed.
Kingshot has not published the exact number of players used for matchmaking.
βArena and KvK use exactly the same matchmaking.β
β False.
They are different events with their own selection systems.
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π§ KVK IN 30 SECONDS
βοΈ Kingshot chooses an opponent. π₯ Both kingdoms score for five days. π The Prep winner becomes the attacker. βοΈ Both kingdoms fight for twelve hours. π° The Castle is contested for five hours. π The outcome determines the King or High King. β€οΈ A portion of the losses can then be recovered.
KVK IS NOT A SINGLE BATTLE.
It is a complete cycle in which:
π¦ preparation π§ strategy π€ cooperation βοΈ execution β€οΈ loss management
are just as important as raw power.
Details
- By KingSlayer
- Published on 2026-08-24
- Verification not provided
- 9 min read